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Updates the contents of the screen, using the positions of all the objects and adding them all to the back buffer before displaying this on the screen.

Syntax Edit

void dbSync ( void  )

UsageEdit

This command has to run once before it has any effect. When making a splash screen for example as the program is loading, call this function twice. The first will set it all up, the second will actually update the screen

See AlsoEdit

dbSyncRate