This command will rotate the specified 3D object around all three dimensions. The object number should be specified using an integer value. This method of rotation is called euler rotation and differs from free flight rotation. Euler angles retrieved from a free flight rotation specify a ZYX rotation, and you must call the dbSetObjectRotationZYX command on the Euler based object to make the two rotation systems compatible.


void dbRotateObject ( int iObject, float fX, float fY, float fZ )

See AlsoEdit

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.