Makes a flat 3D Plane that is white and untextured by default. If you not rotate that object to face the camera, the lighting, shading and colouring to the object is not be seen. You can also make a plane by dbMakeObjectPlane or dbMakeObjectBox.
void dbMakeObjectPlain(int iObject, float fWidth, float fHeight)
iObject is the object number, you need that number when you want to refer back to this object.
fWidth is the width of the plane.
fHeight is the height of the plane.