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Similar to dbPlayObject, but it play and loop the animation data that an object may contain, instead of only play the animation one time.
You can even choose the start and end frames that the animation plays between.

SyntaxEdit

void dbLoopObject(int iObject)

iObject is the object number.

void dbLoopObject(int iObject, int iStart)

iObject is the object number.
iStart is the start frame.

void dbLoopObject(int iObject, int iStart, int iEnd)

iObject is the object number.
iStart is the start frame. iEnd is the end frame.

See olsoEdit

dbPlayObject
dbStopObject
dbSetObjectFrame
dbSetObjectSpeed
dbSetObjectInterpolation