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T`his command will append all animation data from an X file into the specified X file object. The new animation data will begin from the start frame specified up to the length of the files animation data. Ensure that the 3D object being appended uses the same limb names as the original object, otherwise the load will fail. The parameters should be specified using integer values.

SyntaxEdit

void dbAppendObject ( char* szFilename, int iObject, int iStartFrame )

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